
Sidemen Turn Super Battle Golf Into All-Out Mayhem
Chaos Golf 101: What the Sidemen Are Playing
In this MoreSidemen video, the Sidemen dive into Super Battle Golf, a chaotic twist on golf where players can:
- Fire guns and cannons at each other
- Plant landmines around the course
- Use power‑ups like shields, magnets, spring boots, and even a golf cart
- Knock opponents’ balls into the water or out of bounds
Instead of calm, precise golf, the round quickly turns into a race to the hole while dodging explosions, stray bullets, and being run over by vehicles. The group repeatedly comments on how fun the game is, calling it “sick” and “good golf” despite the carnage.
The Sidemen line‑up includes familiar voices like JJ (KSI), Ethan (Behzinga), Josh (Zerkaa), Toby (TBJZL), Harry (W2S), and Vik, all leaning hard into the mayhem that defines the group’s gaming content.
Guns, Landmines, and ‘Clean’ Golf
From the opening tee shot, it’s clear this isn’t traditional golf:
- Players immediately ask if they can hit each other’s balls.
- Someone shouts, “Brothers are shooting. Who’s got the strap?” as gunfire rings out.
- Vik and others keep getting penalty strokes, often without fully understanding why (“I keep getting a penalty for no reason”), which turns out to be from going out of bounds or knocking themselves out.
At one point, they agree to have a “clean game of golf” to see who is actually good at the sport. That promise lasts seconds:
- Someone quickly pulls out a weapon despite insisting, “We’re just playing golf.”
- Vik is accused of “hoarding all the things” as he collects power‑ups.
- Multiple players go back on their word, seeking revenge for earlier sabotage.
The recurring joke is that they keep pretending to play sincere golf, but every time, it devolves straight back into warfare.
Power‑Ups, Sabotage, and Accidental Betrayals
A big part of the entertainment is how the Sidemen use and mis‑use the game’s tools:
- Golf cart: Ethan grabs one early and “escapes” while everyone else is stuck in chaos.
- Spring boots: Used both for speed and unintentionally to crash into other players, “ruining” backswings.
- Shield & magnet: Deployed for protection or control in the middle of firefights.
Throughout the video:
- JJ repeatedly knocks people into the water, prompting threats of revenge.
- Josh gets blamed often (“Josh, you’re dominating me”), even when he insists some hits weren’t intentional.
- Vik is called “evil” as the others urge each other to “make him suffer” when he’s ahead or well‑positioned on the green.
The group constantly misremembers or rewrites what happened:
- JJ claims others shot themselves.
- Ethan and others insist they were only trying to help but end up ruining shots.
- Players argue over whether they were actually aiming at each other or just going for the hole.
These misunderstandings fuel the banter as much as the game mechanics do.
Race to the Hole: Strategy vs. Pure Panic
Super Battle Golf blends stroke play with a race element, confusing some of the Sidemen:
- They ask whether it’s “first to get there” or purely about shot count.
- They slowly realise it’s effectively both: finishing quickly matters, but penalties and missed shots add up.
Tactical patterns emerge amid the chaos:
- Some try to “escape” fast from the starting area, believing distance from the group means less chance of being bombed or shot.
- Others focus on precision chips and putts, only to be blown up on the green.
- Lay‑ups become important on longer holes, with players referencing real‑golf thinking like taking a “Tiger line” or playing safe on par fives.
The more they understand the mechanics (club selection angles, power bar, penalty zones), the more ambitious they become—going for shortcuts, island greens, and potential hole‑in‑one angles, often with disastrous consequences.
Highlights: Near Hole‑in‑Ones, RPGs, and Last‑Second Finishes
Across multiple holes, the video is packed with standout moments:
- Near hole‑outs: Several players almost chip straight in, leading to screams when the ball lips out.
- Water disasters: Harry repeatedly drowns his ball—“I’m drowning again, I’ve drowned again”—after ignoring warnings that he “can’t swim”.
- Green warfare: Balls are knocked off the green at the last second, sometimes by opponents, sometimes by the shooter’s own misfire.
- Gauntlet hole: A par‑3 is described as a hole‑in‑one opportunity. Many launch their ball blindly, roll down mounds together, or end up in the water while trying to get a perfect line.
On the final hole, things escalate:
- People call for everyone near Vik to be shot if he gets close to winning.
- An RPG appears, prompting outrage as players insist they won’t “let him get away with that.”
- Someone’s ball even goes off the map and has to respawn.
The finish is razor‑tight:
- Last‑second misses and lip‑outs decide placements.
- One player feels “stitched up” by the game after a putt looks in but doesn’t count.
- The closing reaction is pure frustration and adrenaline, with calls for an immediate rematch.
Hidden Videos, 10 Million Push, and What’s Next
Mid‑video, the Sidemen drop a MoreSidemen milestone tease:
- There are five hidden Sidemen videos ready to unlock.
- Starting at 9.6 million subscribers, they plan to release a new special video every additional 100,000 subscribers.
- One of the teased videos is Minecraft Hunger Games, with the final unlock framed as a “bang” when the channel hits the top milestone.
They encourage viewers to head to MoreSidemen, hit subscribe, and “get more Sidemen,” tying the chaotic golf session into a broader push for channel growth.
Right at the end, they hint at future content for this game: if viewers leave a like, they’ll bring Simon along next time, implying another Super Battle Golf video with the full group.
Summary
In “SIDEMEN CHAOS GOLF: THE BEST GOLF GAME WE’VE EVER PLAYED”, the Sidemen turn Super Battle Golf into a full‑scale battleground. What starts as experimental “first time” gameplay quickly becomes a blend of:
- frantic racing to the hole,
- weapon‑based sabotage,
- genuine attempts at proper golf,
- and constant back‑and‑forth accusations about who ruined whose shot.
The mix of explosives, power‑ups, near‑perfect shots, and last‑second heartbreak keeps the energy high. Framed by a subscriber milestone campaign and a tease for future episodes (potentially with Simon), the video fits neatly into the MoreSidemen formula: familiar personalities, competitive chaos, and a game that brings out the best and worst in everyone on the course.
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